MSG camera shy social
Social media for introverts that don't want to be on camera
MSG
Lead Product Designer
2 months
Founding
Context
MSG is an avatar-driven social platform for camera-shy gamers and introverts who want to share expressive reactions without the anxiety of being on camera.
I led product design as part of the founding team—2-month sprint with 1 front-end engineer and 2 voxel artists. Owned research, UX/UI, visual design, prototyping, and roadmap.
Problem
Traditional streaming platforms favor on-camera personalities, excluding millions of privacy-conscious gamers who want to build presence and express themselves without showing their face.
• No platform offered avatar-first social expression for gaming communities
• Camera-shy users had no frictionless way to react and engage
• Existing tools (Discord, Twitch) center on voice/video, not visual identity
Approach
Built a voxel-avatar emote system with location-based threaded chat. Users create custom avatars as their identity, send expressive reactions, and engage in geo-located conversations—all without a camera.
Validated through a 120-member Discord community, Crazy-8 workshops, Maze usability tests (92% task success on avatar creation), and iterative prototyping. Dropped live AR masks in favor of lightweight voxel models to manage dev cost.
Impact
• 82% prototype engagement rate (50 testers completing core interactions)
• 47% waitlist conversion—3,200 sign-ups in 30 days
• 4.4/5 post-test adoption likelihood score
Community co-creation boosted engagement. Users said it felt like “Fortnite emotes for chat—instant fun without the anxiety.”
Gallery
9 images — coming soon